Experience a deeper level of gameplay where you can define the very fabric of your world's characters. This mod not only allows offspring to inherit traits from their parents but also empowers you to adjust the likelihood of that inheritance. Shape your population with either the fun of genetic chance or a meticulous plan—it's all up to you.
With this mod, you aren’t just a passive observer; you're the architect of your characters’ future. Every time you breed your characters, you can fine-tune the traits they pass on, ensuring that the most desirable qualities thrive in your evolving world.
Dive into a world of possibilities where complexity meets strategy. By limiting the number of traits your offspring can inherit, you can shape societies that reflect your vision, creating a vibrant and diverse realm within the sandbox.
Enhance the role of civilizations in your gameplay by allowing only their characters to reproduce. This ensures that the traits forged through societal development remain intact, giving rise to powerful allies or formidable foes based on their heritage.
Immerse yourself in a nuanced gaming experience with our mod that not only ensures the offspring in your game inherit traits from their parents, but also lets you manipulate the inheritance probabilities. With this mod, you're in control of the genetic pool, altering the percentage chances for trait inheritance, allowing for a unique, customizable game evolution that is as unpredictable or predetermined as you desire. Experience the thrill of genetic roulette or the satisfaction of planned outcomes. The choice is yours!
Makes it so two parents are required to have offspring.
If enabled, this option introduces a new system of genetics into the game. The game's characters or "actors" can inherit traits from their parents, leading to more diverse and realistic population growth. If disabled, the game uses its default system.
If enabled, only characters that belong to a civilization can reproduce and pass traits to their offspring. If disabled, all characters, including those from non-civilization races, can reproduce and pass on traits.
This option allows you to set a limit on the number of traits a child character can inherit from their parents. The higher this number, the more traits a child can inherit. A value of zero or less allows an infinite number to be inherited.
Configure the chances of traits being passed to children.
Refresh the list of available traits. This is useful for finding new traits if the game is updated.
Configure the chances of the Acid Blood trait being passed to a child. The default is 50% chance.
Configure the chances of the Acid Proof trait being passed to a child. The default is 50% chance.
Configure the chances of the Acid Touch trait being passed to a child. The default is 50% chance.
Configure the chances of the Agile trait being passed to a child. The default is 50% chance.
Configure the chances of the Ambitious trait being passed to a child. The default is 50% chance.
Configure the chances of the Attractive trait being passed to a child. The default is 50% chance.
Configure the chances of the Blessed trait being passed to a child. The default is 0% chance.
Configure the chances of the Bloodlust trait being passed to a child. The default is 50% chance.
Configure the chances of the Boat trait being passed to a child. The default is 0% chance.
Configure the chances of the Bomberman trait being passed to a child. The default is 50% chance.
Configure the chances of the Bubble Defense trait being passed to a child. The default is 10% chance.
Configure the chances of the Burning Feet trait being passed to a child. The default is 50% chance.
Configure the chances of the Cold Aura trait being passed to a child. The default is 50% chance.
Configure the chances of the Content trait being passed to a child. The default is 50% chance.
Configure the chances of the Crippled trait being passed to a child. The default is 0% chance.
Configure the chances of the Cursed trait being passed to a child. The default is 0% chance.
Configure the chances of the Death Bomb trait being passed to a child. The default is 1% chance.
Configure the chances of the Death Mark trait being passed to a child. The default is 0% chance.
Configure the chances of the Death Nuke trait being passed to a child. The default is 1% chance.
Configure the chances of the Deceitful trait being passed to a child. The default is 50% chance.
Configure the chances of the Dragonslayer trait being passed to a child. The default is 0% chance.
Configure the chances of the Eagle Eyed trait being passed to a child. The default is 50% chance.
Configure the chances of the Energized trait being passed to a child. The default is 0% chance.
Configure the chances of the Evil trait being passed to a child. The default is 0% chance.
Configure the chances of the Eyepatch trait being passed to a child. The default is 0% chance.
Configure the chances of the Fast trait being passed to a child. The default is 50% chance.
Configure the chances of the Fat trait being passed to a child. The default is 50% chance.
Configure the chances of the Fertile trait being passed to a child. The default is 10% chance.
Configure the chances of the Fire Blood trait being passed to a child. The default is 50% chance.
Configure the chances of the Fire Proof trait being passed to a child. The default is 50% chance.
Configure the chances of the Flesh Eater trait being passed to a child. The default is 10% chance.
Configure the chances of the Flower Prints trait being passed to a child. The default is 50% chance.
Configure the chances of the Freeze Proof trait being passed to a child. The default is 50% chance.
Configure the chances of the Genius trait being passed to a child. The default is 50% chance.
Configure the chances of the Giant trait being passed to a child. The default is 50% chance.
Configure the chances of the Gluttonous trait being passed to a child. The default is 50% chance.
Configure the chances of the Golden Tooth trait being passed to a child. The default is 0% chance.
Configure the chances of the Greedy trait being passed to a child. The default is 50% chance.
Configure the chances of the Healing Aura trait being passed to a child. The default is 50% chance.
Configure the chances of the Honest trait being passed to a child. The default is 50% chance.
Configure the chances of the Immortal trait being passed to a child. The default is 50% chance.
Configure the chances of the Immune trait being passed to a child. The default is 50% chance.
Configure the chances of the Infected trait being passed to a child. The default is 100% chance.
Configure the chances of the Infertile trait being passed to a child. The default is 10% chance.
Configure the chances of the Kingslayer trait being passed to a child. The default is 0% chance.
Configure the chances of the Light Lamp trait being passed to a child. The default is 0% chance.
Configure the chances of the Long Liver trait being passed to a child. The default is 5% chance.
Configure the chances of the Lucky trait being passed to a child. The default is 50% chance.
Configure the chances of the Lustful trait being passed to a child. The default is 5% chance.
Configure the chances of the Madness trait being passed to a child. The default is 0% chance.
Configure the chances of the Mageslayer trait being passed to a child. The default is 0% chance.
Configure the chances of the Mega Heartbeat trait being passed to a child. The default is 10% chance.
Configure the chances of the Miner trait being passed to a child. The default is 50% chance.
Configure the chances of the Miracle Born trait being passed to a child. The default is 0% chance.
Configure the chances of the Moonchild trait being passed to a child. The default is 10% chance.
Configure the chances of the Mush Spores trait being passed to a child. The default is 100% chance.
Configure the chances of the Nightchild trait being passed to a child. The default is 10% chance.
Configure the chances of the Pacifist trait being passed to a child. The default is 50% chance.
Configure the chances of the Paranoid trait being passed to a child. The default is 50% chance.
Configure the chances of the Peaceful trait being passed to a child. The default is 50% chance.
Configure the chances of the Plague trait being passed to a child. The default is 100% chance.
Configure the chances of the Poison Immune trait being passed to a child. The default is 50% chance.
Configure the chances of the Poisonous trait being passed to a child. The default is 50% chance.
Configure the chances of the Pyromaniac trait being passed to a child. The default is 50% chance.
Configure the chances of the Rat trait being passed to a child. The default is 0% chance.
Configure the chances of the Rat King trait being passed to a child. The default is 0% chance.
Configure the chances of the Regeneration trait being passed to a child. The default is 50% chance.
Configure the chances of the Savage trait being passed to a child. The default is 50% chance.
Configure the chances of the Scar Of Divinity trait being passed to a child. The default is 0% chance.
Configure the chances of the Shiny trait being passed to a child. The default is 10% chance.
Configure the chances of the Short Sighted trait being passed to a child. The default is 50% chance.
Configure the chances of the Skin Burns trait being passed to a child. The default is 0% chance.
Configure the chances of the Slow trait being passed to a child. The default is 50% chance.
Configure the chances of the Strong trait being passed to a child. The default is 50% chance.
Configure the chances of the Strong Minded trait being passed to a child. The default is 50% chance.
Configure the chances of the Stupid trait being passed to a child. The default is 50% chance.
Configure the chances of the Super Health trait being passed to a child. The default is 5% chance.
Configure the chances of the Thorns trait being passed to a child. The default is 10% chance.
Configure the chances of the Tiny trait being passed to a child. The default is 50% chance.
Configure the chances of the Tough trait being passed to a child. The default is 50% chance.
Configure the chances of the Tumor Infection trait being passed to a child. The default is 100% chance.
Configure the chances of the Ugly trait being passed to a child. The default is 50% chance.
Configure the chances of the Unlucky trait being passed to a child. The default is 50% chance.
Configure the chances of the Venomous trait being passed to a child. The default is 50% chance.
Configure the chances of the Vermin trait being passed to a child. The default is 0% chance.
Configure the chances of the Veteran trait being passed to a child. The default is 0% chance.
Configure the chances of the Voices In My Head trait being passed to a child. The default is 0% chance.
Configure the chances of the Weak trait being passed to a child. The default is 50% chance.
Configure the chances of the Weightless trait being passed to a child. The default is 50% chance.
Configure the chances of the Whirlwind trait being passed to a child. The default is 0% chance.
Configure the chances of the Wise trait being passed to a child. The default is 0% chance.
Configure the chances of the Zombie trait being passed to a child. The default is 0% chance.