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Selective Breeding

A mod for WorldBox - God Simulator
About the Selective Breeding mod

Experience a deeper level of gameplay where you can define the very fabric of your world's characters. This mod not only allows offspring to inherit traits from their parents but also empowers you to adjust the likelihood of that inheritance. Shape your population with either the fun of genetic chance or a meticulous plan—it's all up to you.

Control Your Genetic Destiny

With this mod, you aren’t just a passive observer; you're the architect of your characters’ future. Every time you breed your characters, you can fine-tune the traits they pass on, ensuring that the most desirable qualities thrive in your evolving world.

Craft Populations with Purpose

Dive into a world of possibilities where complexity meets strategy. By limiting the number of traits your offspring can inherit, you can shape societies that reflect your vision, creating a vibrant and diverse realm within the sandbox.

Empower Civilizations

Enhance the role of civilizations in your gameplay by allowing only their characters to reproduce. This ensures that the traits forged through societal development remain intact, giving rise to powerful allies or formidable foes based on their heritage.

Extra Details

Immerse yourself in a nuanced gaming experience with our mod that not only ensures the offspring in your game inherit traits from their parents, but also lets you manipulate the inheritance probabilities. With this mod, you're in control of the genetic pool, altering the percentage chances for trait inheritance, allowing for a unique, customizable game evolution that is as unpredictable or predetermined as you desire. Experience the thrill of genetic roulette or the satisfaction of planned outcomes. The choice is yours!

This modpack contains the following mods

Require Two Parents

Makes it so two parents are required to have offspring.


Better Genetics

If enabled, this option introduces a new system of genetics into the game. The game's characters or "actors" can inherit traits from their parents, leading to more diverse and realistic population growth. If disabled, the game uses its default system.


Only Civ Creatures Inherit

If enabled, only characters that belong to a civilization can reproduce and pass traits to their offspring. If disabled, all characters, including those from non-civilization races, can reproduce and pass on traits.


Max Inherited Traits

This option allows you to set a limit on the number of traits a child character can inherit from their parents. The higher this number, the more traits a child can inherit. A value of zero or less allows an infinite number to be inherited.


Configure Trait Chances

Configure the chances of traits being passed to children.


Refresh Trait List

Refresh the list of available traits. This is useful for finding new traits if the game is updated.


Acid Blood Chance

Configure the chances of the Acid Blood trait being passed to a child. The default is 50% chance.


Acid Proof Chance

Configure the chances of the Acid Proof trait being passed to a child. The default is 50% chance.


Acid Touch Chance

Configure the chances of the Acid Touch trait being passed to a child. The default is 50% chance.


Agile Chance

Configure the chances of the Agile trait being passed to a child. The default is 50% chance.


Ambitious Chance

Configure the chances of the Ambitious trait being passed to a child. The default is 50% chance.


Attractive Chance

Configure the chances of the Attractive trait being passed to a child. The default is 50% chance.


Blessed Chance

Configure the chances of the Blessed trait being passed to a child. The default is 0% chance.


Bloodlust Chance

Configure the chances of the Bloodlust trait being passed to a child. The default is 50% chance.


Boat Chance

Configure the chances of the Boat trait being passed to a child. The default is 0% chance.


Bomberman Chance

Configure the chances of the Bomberman trait being passed to a child. The default is 50% chance.


Bubble Defense Chance

Configure the chances of the Bubble Defense trait being passed to a child. The default is 10% chance.


Burning Feet Chance

Configure the chances of the Burning Feet trait being passed to a child. The default is 50% chance.


Cold Aura Chance

Configure the chances of the Cold Aura trait being passed to a child. The default is 50% chance.


Content Chance

Configure the chances of the Content trait being passed to a child. The default is 50% chance.


Crippled Chance

Configure the chances of the Crippled trait being passed to a child. The default is 0% chance.


Cursed Chance

Configure the chances of the Cursed trait being passed to a child. The default is 0% chance.


Death Bomb Chance

Configure the chances of the Death Bomb trait being passed to a child. The default is 1% chance.


Death Mark Chance

Configure the chances of the Death Mark trait being passed to a child. The default is 0% chance.


Death Nuke Chance

Configure the chances of the Death Nuke trait being passed to a child. The default is 1% chance.


Deceitful Chance

Configure the chances of the Deceitful trait being passed to a child. The default is 50% chance.


Dragonslayer Chance

Configure the chances of the Dragonslayer trait being passed to a child. The default is 0% chance.


Eagle Eyed Chance

Configure the chances of the Eagle Eyed trait being passed to a child. The default is 50% chance.


Energized Chance

Configure the chances of the Energized trait being passed to a child. The default is 0% chance.


Evil Chance

Configure the chances of the Evil trait being passed to a child. The default is 0% chance.


Eyepatch Chance

Configure the chances of the Eyepatch trait being passed to a child. The default is 0% chance.


Fast Chance

Configure the chances of the Fast trait being passed to a child. The default is 50% chance.


Fat Chance

Configure the chances of the Fat trait being passed to a child. The default is 50% chance.


Fertile Chance

Configure the chances of the Fertile trait being passed to a child. The default is 10% chance.


Fire Blood Chance

Configure the chances of the Fire Blood trait being passed to a child. The default is 50% chance.


Fire Proof Chance

Configure the chances of the Fire Proof trait being passed to a child. The default is 50% chance.


Flesh Eater Chance

Configure the chances of the Flesh Eater trait being passed to a child. The default is 10% chance.


Flower Prints Chance

Configure the chances of the Flower Prints trait being passed to a child. The default is 50% chance.


Freeze Proof Chance

Configure the chances of the Freeze Proof trait being passed to a child. The default is 50% chance.


Genius Chance

Configure the chances of the Genius trait being passed to a child. The default is 50% chance.


Giant Chance

Configure the chances of the Giant trait being passed to a child. The default is 50% chance.


Gluttonous Chance

Configure the chances of the Gluttonous trait being passed to a child. The default is 50% chance.


Golden Tooth Chance

Configure the chances of the Golden Tooth trait being passed to a child. The default is 0% chance.


Greedy Chance

Configure the chances of the Greedy trait being passed to a child. The default is 50% chance.


Healing Aura Chance

Configure the chances of the Healing Aura trait being passed to a child. The default is 50% chance.


Honest Chance

Configure the chances of the Honest trait being passed to a child. The default is 50% chance.


Immortal Chance

Configure the chances of the Immortal trait being passed to a child. The default is 50% chance.


Immune Chance

Configure the chances of the Immune trait being passed to a child. The default is 50% chance.


Infected Chance

Configure the chances of the Infected trait being passed to a child. The default is 100% chance.


Infertile Chance

Configure the chances of the Infertile trait being passed to a child. The default is 10% chance.


Kingslayer Chance

Configure the chances of the Kingslayer trait being passed to a child. The default is 0% chance.


Light Lamp Chance

Configure the chances of the Light Lamp trait being passed to a child. The default is 0% chance.


Long Liver Chance

Configure the chances of the Long Liver trait being passed to a child. The default is 5% chance.


Lucky Chance

Configure the chances of the Lucky trait being passed to a child. The default is 50% chance.


Lustful Chance

Configure the chances of the Lustful trait being passed to a child. The default is 5% chance.


Madness Chance

Configure the chances of the Madness trait being passed to a child. The default is 0% chance.


Mageslayer Chance

Configure the chances of the Mageslayer trait being passed to a child. The default is 0% chance.


Mega Heartbeat Chance

Configure the chances of the Mega Heartbeat trait being passed to a child. The default is 10% chance.


Miner Chance

Configure the chances of the Miner trait being passed to a child. The default is 50% chance.


Miracle Born Chance

Configure the chances of the Miracle Born trait being passed to a child. The default is 0% chance.


Moonchild Chance

Configure the chances of the Moonchild trait being passed to a child. The default is 10% chance.


Mush Spores Chance

Configure the chances of the Mush Spores trait being passed to a child. The default is 100% chance.


Nightchild Chance

Configure the chances of the Nightchild trait being passed to a child. The default is 10% chance.


Pacifist Chance

Configure the chances of the Pacifist trait being passed to a child. The default is 50% chance.


Paranoid Chance

Configure the chances of the Paranoid trait being passed to a child. The default is 50% chance.


Peaceful Chance

Configure the chances of the Peaceful trait being passed to a child. The default is 50% chance.


Plague Chance

Configure the chances of the Plague trait being passed to a child. The default is 100% chance.


Poison Immune Chance

Configure the chances of the Poison Immune trait being passed to a child. The default is 50% chance.


Poisonous Chance

Configure the chances of the Poisonous trait being passed to a child. The default is 50% chance.


Pyromaniac Chance

Configure the chances of the Pyromaniac trait being passed to a child. The default is 50% chance.


Rat Chance

Configure the chances of the Rat trait being passed to a child. The default is 0% chance.


Rat King Chance

Configure the chances of the Rat King trait being passed to a child. The default is 0% chance.


Regeneration Chance

Configure the chances of the Regeneration trait being passed to a child. The default is 50% chance.


Savage Chance

Configure the chances of the Savage trait being passed to a child. The default is 50% chance.


Scar Of Divinity Chance

Configure the chances of the Scar Of Divinity trait being passed to a child. The default is 0% chance.


Shiny Chance

Configure the chances of the Shiny trait being passed to a child. The default is 10% chance.


Short Sighted Chance

Configure the chances of the Short Sighted trait being passed to a child. The default is 50% chance.


Skin Burns Chance

Configure the chances of the Skin Burns trait being passed to a child. The default is 0% chance.


Slow Chance

Configure the chances of the Slow trait being passed to a child. The default is 50% chance.


Strong Chance

Configure the chances of the Strong trait being passed to a child. The default is 50% chance.


Strong Minded Chance

Configure the chances of the Strong Minded trait being passed to a child. The default is 50% chance.


Stupid Chance

Configure the chances of the Stupid trait being passed to a child. The default is 50% chance.


Super Health Chance

Configure the chances of the Super Health trait being passed to a child. The default is 5% chance.


Thorns Chance

Configure the chances of the Thorns trait being passed to a child. The default is 10% chance.


Tiny Chance

Configure the chances of the Tiny trait being passed to a child. The default is 50% chance.


Tough Chance

Configure the chances of the Tough trait being passed to a child. The default is 50% chance.


Tumor Infection Chance

Configure the chances of the Tumor Infection trait being passed to a child. The default is 100% chance.


Ugly Chance

Configure the chances of the Ugly trait being passed to a child. The default is 50% chance.


Unlucky Chance

Configure the chances of the Unlucky trait being passed to a child. The default is 50% chance.


Venomous Chance

Configure the chances of the Venomous trait being passed to a child. The default is 50% chance.


Vermin Chance

Configure the chances of the Vermin trait being passed to a child. The default is 0% chance.


Veteran Chance

Configure the chances of the Veteran trait being passed to a child. The default is 0% chance.


Voices In My Head Chance

Configure the chances of the Voices In My Head trait being passed to a child. The default is 0% chance.


Weak Chance

Configure the chances of the Weak trait being passed to a child. The default is 50% chance.


Weightless Chance

Configure the chances of the Weightless trait being passed to a child. The default is 50% chance.


Whirlwind Chance

Configure the chances of the Whirlwind trait being passed to a child. The default is 0% chance.


Wise Chance

Configure the chances of the Wise trait being passed to a child. The default is 0% chance.


Zombie Chance

Configure the chances of the Zombie trait being passed to a child. The default is 0% chance.


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